Showing posts with label quicksilver. Show all posts
Showing posts with label quicksilver. Show all posts

Sunday, October 30, 2011

Quicksilver: Male Character Portraits

Here are the guys for the Quicksilver game. Michelle did the initial sketch but I edited the proportions, redrew a lot of parts, inked, and colored them.


Saturday, October 29, 2011

Quicksilver: Female Character Portraits

These are drawings I did for the USC game project Quicksilver. Last year I worked as an animator on the project, but this year I am working on it as an illustrator. Unfortunately, this semester has been much more stressful and I haven't had as much time to dedicate to the project. I wanted to do character portraits for the health bars, and decided to draw the whole bodies. The game has an anime design and I was working based on previous character designs by other artists.



Wednesday, February 16, 2011

Some Recent Animations

First I made a sculpture out of recycleables and pasta


Then I took photos of 8 angles. Cut him out in photoshop and made each limb a separate layer, making sure to add missing parts. We used the puppet pin tool in After Effects to animate. First assignment was just to move it across the frame, second was to make it sentient.




Next is an attempt at visual music. I wasn't very inspired and had a hard time finding the beats.

This is my character animation last assignment, but we weren't told until the second pass that it was our final. first passes by hand, redrawn and frames added with photoshop animation.


I also helped my sister with some flash animation last semester. Animation by my sister Michelle. I edited her volumes and did the coloring.

Been working on animating the characters of the video game Quicksilver:Infinite Story, a USC Advance game project. I can't show any animation, but I think I can show the comic I did for their contest.
http://quicksilverinfinitestory.wordpress.com/developer-blog/
I learned how to use my tablet better. The script was from a pool of premade scripts, but I reworded it for comic conciseness.