Monday, December 19, 2011

Finals are Over!

This is how I felt when I finally got home.

Wednesday, December 14, 2011

Maya Final: Previsualization of Treasure of the Castle

For my Maya final we had to do a simple pre-viz of a scene. I chose to do the first shot of my Treasure of the Castle storyboards. I wasn't able to figure out how to get the shadows to work properly. I really wish I could have got the window frame to cast a shadow and to be able to trace the shadow of the man from the suit of armor to his feet. The professor looked at it and apparently I didn't have my shadow settings right for what I needed. Well, I saved a version with the settings he manipulated and can play with it next semester to see if I can get it to work.

I modeled a very simple castle for the assignment and used the character in our school's "library." I downloaded the knight helmet and the weapons.
I focused mainly on animating the camera and only did simple parented-revolve animations and translations for the characters.

Here's an image of my castle. It reminds me of a lego playset.

And here's the video of my previz. I think I need to slow it down too. It played back in Maya a bit slower.

Red Wagon and Plane Models

Here are two models in Maya I did earlier in the semester. The red wagon was made by following instructions in a book and the plane was an attempt to model something on my own. Modeling sure is hard.

Monday, December 12, 2011

Treasure of the Castle Storyboards

Some rough boards for my directed studies last year.

Thursday, December 1, 2011

Veronica Street Storyboards

This is what I turned in for my final in my story art class. I am going to improve it so that a least a section could be used in a storyboard portfolio. I talked to Tom Sito and he pointed out many things to fix, work on, and think about, like perspective and clear acting and the idea that "good guys go left to right and bad guys move right to left!"
I should point out this is based on a true story. My friend had a friend who tried to give a girl he liked a street sign that had her name. They tied the a rope on their car and on the sign, and, actually, they did uproot the pole.

Wednesday, November 30, 2011

Paper Spirits Story Boards

Realized I never put these up. These were the final storyboards I did for a collaboration between my school and a school in Tokyo. We did pre-production and they animated it.

Saturday, November 19, 2011

Character Designs: Veronica Street

These are two of the characters from my storyboarding final. I think I am going to change the clothes of the shorter character, Tyler because he was more suave in the original idea, but has become more silly since he goes along with Billy's antics.

Sunday, November 6, 2011

Check Yes Juliet

A few weeks ago the assignment was to create a storyboard based on music. This is based on Check Yes Juliet by We the Kings. I made several continuity, jump cut and screen direction mistakes that were pointed out. There were many suggestions to make this one better.

Thursday, November 3, 2011

Character Sketches

Sitting next to Lauren in class, I decided to do my own take on what she was drawing.

This one was a random one I drew.

And these are some ideas I was playing with that were scratched from one of the projects I'm working on.

Sunday, October 30, 2011

Quicksilver: Male Character Portraits

Here are the guys for the Quicksilver game. Michelle did the initial sketch but I edited the proportions, redrew a lot of parts, inked, and colored them.

Saturday, October 29, 2011

Quicksilver: Female Character Portraits

These are drawings I did for the USC game project Quicksilver. Last year I worked as an animator on the project, but this year I am working on it as an illustrator. Unfortunately, this semester has been much more stressful and I haven't had as much time to dedicate to the project. I wanted to do character portraits for the health bars, and decided to draw the whole bodies. The game has an anime design and I was working based on previous character designs by other artists.